That’s because each level centres on finding three islands on the map which have towers that must be activated to generate a staircase on the final island, used to ascend to the goal. It’s really a cheap way of padding out the game’s run time, and it really serves to distract that there’s not much to be getting on with anyway. But unlike in Wind Waker, where adding the sail makes your ship an absolute bastion of the seas, in Windbound you have to worry about loosening and tightening the sail and have to do a really irritating zig-zagging sailing motion in order to contend with the wind that is blowing the wrong way. Prior to your addition of a sail, you hold the ZR button to painstakingly drift from island to island. Harvest enough materials from the islands and you’ll be able to craft other items, the most notable of which is, of course, the boat, which you can later craft sails and other add-ons for. The circumference of the map for each level isn’t massive, but commanding the boat is painfully slow, enough to make it seem as wide as Breath of the Wild’s Hyrule. That’s the thing with the exploration – with a totally unpopulated map to begin with, you must slowly negotiate the sea in order to find out what’s around. It looks super – it just has next to no personality. These screenshots are doing the game a lot of justice, actually. You have to harvest materials in order to fashion weapons and other tools, most notably your boat, which you must then hop aboard to sail without a set destination in the hope that an island appears on the horizon. ![]() There’s nothing of the sort in Windbound – it’s a bland, forgettable experience hampered by the vacuous nature of its procedurally-generated islands. Remember the likes of Windfall Island, Dragon Roost Island, and the rest from Wind Waker? They were bustling with characterful towns and memorable NPCs which made every single player miss them once they sailed away aboard the King of Red Lions. ![]() Playing as Kara, it is your task to negotiate a fairly barren sea dotted with small islands each inhabited by a very small handful of monsters. There’s more adventuring in Moana, though. ![]() This looks a bit like the boat from Moana. Visually appearing akin to The Legend of Zelda: Breath of the Wild, while having a seafaring setting that looked something like a blend between Wind Waker and Disney’s Moana, there was no way that Koch Media’s survival-based action-adventure could go wrong.īut those high hopes have proven to be premature. There hasn’t been a single game on the Switch eShop which has shown more promise to this reviewer than Windbound.
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